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DYP Draws With An Odd Number Of Players Messages in this topic - RSS

Slam Duncan
Slam Duncan
Posts: 40
8/5/2021
Slam Duncan
Slam Duncan
Posts: 40
After last Friday's tournament, a DYP with an odd number of entries, it occurred to me that there should be policy in place for handling this prior to the start of the tournament and it should be added to the tournament info under Coming Events. The less surprises at the tournaments, the better. Having an X man in this situation seems to be the best option, but.....wtf do I know....I just don't like losing good players to simple misunderstandings....
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BillyBoy
BillyBoy
Administrator
Posts: 1222
19 days ago
BillyBoy
BillyBoy
Administrator
Posts: 1222
Hey Bob, I just noticed this post! LOL

Thought I'd respond here anyway, both because of your suggestion and also to make people aware of another option that I've used and personally think is the best option. I'll post something in the tournaments/calendar section soon as well. Below is listed three options, along with the pros and cons as I see them. Presently, we've always used either #1 or #2, depending on the TD's choice and/or the pick of the players. #3 is my new option.

#1 - "X" Man. Whichever player is drawn without a teammate is listed on the tournament chart by himself (or herself). That player does not play any matches until another player becomes available. Usually, this happens when the first team gets knocked out of the tournament and one or more of the players declares himself eligible to play with the unpaired player who has patiently waited for a partner. (Sometimes the open player position can be filled through other options, such as a late-arriving player, depending on the TD's discretion. Usually, the new teammate is chosen according to the format of the event (e.g., if it is a BYP, the odd man is able to choose his partner, while it is done at random in DYP events).

PROS: The odd team is formed and its matches are played in pretty much the same manner as the rest of the tournament.
CONS: This method can slow down the tournament, since the odd team may be due to play its first match before that team is formed. Usually the delay isn't too long, but occasionally it is significant.

#2 - "Superman". One player in the tournament is assigned to two teams. The partner for the odd man is drawn at random from the players who are already on designated teams. If the two teams containing the "superman" meet, his/her partners play that match as singles.


PROS: The tournament will usually run faster with this method than the X-man method.
CONS: Creates unusual teams (duplicate players) and sometimes unusual matches (singles games in a doubles tournament). Sometimes can still slow the tournament down, since the "superman" may be needed to play in two matches simultaneously.

#3 - "Z Man". This operates almost identically to the standard X-man format above, with the following exception. Up until the time that the odd team is officially formed, whenever it is slated to play a match, the odd player plays the match using a partner selected from the pool of players who are available to play at that moment. (I.e., from players who are not currently involved in a match.) This continues until a team is knocked out and the player then receives a permanent partner for the remainder of the tournament. This format is basically an "accelerated" X-man format - with the main benefit of eliminating tournament delays.

PROS: Eliminates most potential delays to the tournament. Tournament functions normally, with the single exception listed in the "cons" below.
CONS: Creates unusual teams, where a player may play the event with 2 or more different partners (usually no more than 2).
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